| d20HeroSRD You can also cast greater dispel magic, mostly annoying on casters with long term buffs. it doesn't seem to affect "caster level", i.e. Attributes Casting Time. You don't actually count as undead, so effects that really roast undead (divine spells like searing ray) don't affect you any more strongly than they do your living allies. A spell is a one-time magical effect in Pathfinder: Kingmaker. Description. Focusing divine power like a ray of the sun (or moon), you project a blast of light from your open palm. Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage. | GumshoeSRD You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). | GumshoeSRD Saving Throw none; Spell Resistance yes. Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage. It will do this 3 times. However, it’s mostly options you would already take and use, enabling you to specialise a little further in your repertoire and make better use of your Blood Magic. Effect ray. Effect [edit | edit source] You blast your enemies with a searing beam of fire. New Pages Sell at the Open Gaming Store! Critical Success The beam deals double damage, and the target is dazzled for 1 minute. The ray deals 5d6 fire damage. Searing Light is a spell in Pathfinder: Kingmaker. Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). If the target is a fiend or undead, you deal an extra 5d6 good damage. | d20PFSRD School evocation [fire]; Level sorcerer/wizard 2. Actually implementing this in Pathfinder proved tougher than expected. | Starjammer SRD You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). | Here Be Monsters The ray deals 5d6 fire damage. 1 action. School evocation [fire]; Level bloodrager 2, magus 2, sorcerer/wizard 2; Elemental School fire 2, Casting Time 1 standard action If you succeed, that creature attempts a Fortitude save in order to determine the spell's effect. Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage. Each additional ray costs 1 MP, thus costing 5 for a full cast. Effect ray Another advantage is that you get an arrow for each ray. Duration instantaneous. Traveller SRD Make a ranged spell attack. | The Modern Path SRD You must succeed on a ranged touch attack to strike your target. | Dungeon World SRD *Pathfinder & Starfinder . The beam of light deals 1d6 fire damage. Success The beam deals full damage, and the target is dazzled for 1 round. | Fudge SRD If the light passes through an area of magical darkness or targets a creature affected by magical darkness, searing light attempts to counteract the darkness. All rules and stats for the Pathfinder 2 searing light spell. DESCRIPTION. Scorching Ray Source PRPG Core Rulebook pg. V S. Check out our other SRD sites! This ray functions like the searing light spell, except that the cavalier has a caster level equal to 1/2 his level. | PF2 SRD. Make a ranged spell Attack for each ray. I dont know of any errata. Focusing divine power like a ray of the sun, you project a blast of light from your open palm. Downloads Sell at the Open Gaming Store! Legal Information/Open Game License, Fan Labs Sorcerer, Wizard. Water Breathing Subjects can breathe underwater. This site may earn affiliate commissions from the links on this page. | 3.5e SRD Critical Success The target takes double fire damage, as well as double good damage if a fiend or undead. | FateCoreSRD You must succeed on a ranged touch attack to strike your target. School evocation [fire]; Level sorcerer/wizard 2. Your help is greatly appreciated! the text of the spell is "focusing holy power like a ray of the sun". If the target is a fiend or undead, you deal an extra 5d6 good damage. Recent Changes | 13th Age SRD Shop the Open Gaming Store! Wind Wall At Higher Levels: When you cast this spell using a spell slot of 3rd Level or higher, you create one additional ray for each slot level above 2nd. Casting Time 1 standard action. School evocation; Level cleric 3. If you are trying to go for a ray build, then Seeking Ray (from the PHBII) is a must-have. It does do extra damage to undead. Duration instantaneous. | FateCoreSRD 338 School evocation; Level cleric 3, inquisitor 3, oracle 3, warpriest 3 Casting Casting Time 1 standard action Components V, S Effect Range medium (100 ft. + 10 ft./level) Effect ray Duration instantaneous Saving Throw none; Spell Resistance yes Description Focusing divine power like a ray of the sun, you project a blast of light from your open palm. If you critically succeed on your attack roll, use the outcome for one degree of success worse than the result of its save. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Classes. Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage. | PF2 SRD. Character Sheets The group's cleric took a vampire to below 0 hit points using the Searing Light spell. Moonbeam deals silver damage for the purposes of weaknesses, resistances, and the like. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). | The Modern Path SRD On a hit, the target takes 2d6 fire damage. This is more words than I'd intended, so I'm glad my player who was going to play a dhampir decided not to, because I feel like after examining them at this point I just wouldn't allow my players to be one. It's a second-level ray spell (4d6 electricity) that ignores all cover and concealment but total, and allows for you to ignore the -4 penalty for shooting into melee. | Fudge SRD Legal Information/Open Game License, Fan Labs You blast your enemies with a searing beam of fire. Usually open a battle by flying close enough to affect all party members with your aura, if they failed, they are blinded and to make matters worse, can cast wall of force to separate party members and kill them with your searing ray. In case of scorching ray, you can get another 3 attacks in with the scorching ray. 337 School evocation []; Level adept 2, arcanist 2, bloodrager 2, magus 2, sorcerer 2, wizard 2 Casting Casting Time 1 standard action Components V, S Effect Range close (25 ft. + 5 ft./2 levels) Effect one or more rays Duration instantaneous Saving Throw none; Spell Resistance yes Description You blast your enemies with a searing beam of fire. Scorching Ray is a spell in Pathfinder: Kingmaker. Casting Time 1 standard action. Effect [edit | edit source] Focusing divine power like a ray of the sun, you project a blast of light from your open palm. | 3.5e SRD | Swords and Wizardry SRD You blast your enemies with a searing beam of fire. Saving Throw none; Spell Resistance yes. Pathfinder 2 | 5th Edition SRD Saving Throw none; Spell Resistance yes. You blast your enemies with a searing beam of fire. Shop the Open Gaming Store! Saving Throw none; Spell Resistance yes. 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