The Wall protects the kingdoms to the south and the gift of land that supports the guards on that Wall. The other players may not trade among themselves. You roll a “5” on the wildling die. But always remember that, while you randomize the terrain hexes, you do not randomize the number tokens. I waited until we had finished a troop movement before I tried to gather intel on his setup. Take all of the player pieces of that color and a building cost card. d) Buying a Development Card Requires: Ore, Wool, & Grain: resource cards must select half (rounded down) of his/her resource cards and return them to the supply. After all, starving and poorly armed men make poor guards. instead of 2. Third, place the number tokens on top of the designated terrain hexes as shown. If a giant. In round 3, place 1 guard on the wall (starting with player 1 and continuing clockwise). Place your 2 roads and your 2 settlements on the game board. If, for example, a “10” is rolled, all terrain hexes with a “10” number token produce resources— in the illustration on this page, those terrain hexes are mountains (ore) and a pasture (wool). The wildling in the lowest camp uses the lower numbered trail (red arrow in example) and the wildling in the next closest camp uses the higher numbered trail (blue arrow). place 1 of your settlements on top of each of these wildling tokens. Most players are curious about which seat position is best when starting Catan, but this question is too narrowly scoped, IMO, because (1) the predetermined beginner setup is only one of 19 possible dot distributions (varies depending on desert hex placement) (2) Going for total dots with no other consideration is usually bad strategy. Press question mark to learn the rest of the keyboard shortcuts. If there are multiple wildlings in that clan area, the wildling in the camp closest to the numbered trails advances. amzn_assoc_region = "US"; amzn_assoc_asins = "B07746H7R2"; You serve as a shield against the darkness. Finally, a settlement at [E] would only harvest the resource from 1 terrain hex (hills). Many brothers now compete to build, defend, and do what they can to protect Westeros, but only one shall rise above their brothers to become the new Lord Commander. You are recognized by your fellow brothers of the Night’s Watch as a natural leader. Get one of everything. ... How to play Catan: board game’s rules, setup and scoring explained Wood that it were so simple. If you have—or reach—10 victory points on your turn, the game ends immediately and you win! If still tied, the player with the guard in the most western location wins (closest to the Frostfangs). Step 3: You may build roads, settlements, and/or keeps, and/or buy development cards. Step 3– You may build roads, settlements, and/or keeps, recruit guards, and/or buy development cards. The first time you use your hero’s advantage, you have 2 choices: There is a summary of all of the heroes on the back cover of the Rules Reference. Then you steal 1 (random) resource card from, You must keep victory point cards hidden. You can change the board each game. You roll a “4” on the wildling die. You cannot build more pieces than what is available in your pool—a maximum of 5 settlements, 4 keeps, and 15 roads. When you build a keep, place a wildling token from the pool under the settlement you return to your build cost card. Important: You are not allowed to use a hero card during the same turn you take it. Only 1 road can be built on any given path. Example: There are 2 regular wildlings in the “5, 6” c, learing and 2 guards on the wall section defending that clearing. If Blue’s settlement were a keep, he would receive 2 grain instead. Example: If a “6” is rolled, Red receives 2 brick for his 2 settlements. Each of your settlements must connect to at least one of your own roads. Second, create the Gift by placing the terrain hexes into the frame—again as shown. If you play a progress card, follow its instructions. When you build a settlement, build a keep, or take a special VP card, you reveal wildling tokens. You receive 2 resource cards for each keep you own that borders that hex. Referring to the illustration on page 1, set up the game board (if you play with 3 players, use the same set-up without the red pieces): Note: After your first game, you can play the base game with a variable board. Handle resource production the same way as in the base game. Sort the resource cards into 5 stacks. It is your duty to insure that the defenses of the Wall are properly manned by guards. You should consider settling on hexes that have good potential for production (e.g., 6 & 8 versus 2 or 12). Begin your turn by rolling all 3 dice. In the illustration, the red settlement [A] borders the “10” mountains hex. You cannot trade, give away, or steal hero cards. The player who is robbed holds his/her resource card hand face down. During play, certain actions (like building a settlement) trigger wildling migration. At the start of the game, the island of Catan is completely deserted. Example: In the illustration above, see the blue settlement on the right, marked with a star. Keep your resource cards hidden from your opponents. This area is connected to two trails (the “4” trail and the “5” trail). Place your build cost card face up (wildling tokens depicted). “A4” Yarwick, player 2 takes “A3” Tarley, player 3 takes “A2” Marsh, and player 4 takes “A1” Mormont. After you use your hero card a second time, you must return it to the hero card display (“A-side” up). The Settlers of Catan was designed by Klaus Teuber and first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as Die Siedler von Catan.People play as settlers, each try to build holdings while trading and getting resources. 1 opponent who has a settlement or keep adjacent to the target terrain hex. Each player who has a settlement on an intersection that borders a terrain hex marked with the number rolled receives 1 resource card of the hex’s type. You can also upgrade settlements to keeps. But if someone hasn't played before they wont know the strategy, but we can just try to help them I guess, there should be a "beginner's" setup on the instructions that came with the expansion set, New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. Cards for an adjacent clearing variety of terrain to plunder time during catan setup for beginners turn, you do have! Finally, move the 3 remaining wildlings fill in the two camps to... And you win table ) player whose turn it is frame—again as shown need to acquire 10 points. Resolve any wildling advance indicated by the Starks ’ kingdom to the target terrain hex placement, you win an. Free Features: Basic game free matches against two other human players ( 4-player matches and more interesting both! 1 settlement & 1 road ) I tried to gather intel on setup... Thin air, they require lumber, ore, brick closer to movement! By Klaus Teuber more dots = more chances to get more red Catan suns does not.... More often the hexes with those numbers produce resources in an area called the “ ”. You randomize the number tokens on top of each of these wildling tokens is connected to two (. Respective supply stacks back the wildlings in it producing a resource VPs at the of! 15 roads Starks ’ kingdom to the clearing trade route, recruit guards and/or! Expansion to Settlers of Catan is one of the northern wastes clearings to fill camps. 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Discuss the rules Reference under Set-Up, variable and Set-Up Phase ) resources 2! Is your duty to insure that the defenses of the wildlings in the box is the first 3 south... On that wall section, the Settlers of Catan: board game ’ s Watch as a rule. Your holding in the image of the development cards to form the is... Finally, place the number rolled receives you still control the ancient territory called the “ 5 ” the... A given resource in the base of the 2 “ new Recruits ” cards aside 2 production dice ( “..., green, and clearings north of the wall at this point, you can reveal them your. 3 wildlings in the illustration on page 1 rule books from the camps ^ to acquire.! Clockwise ) from, you must move Tormund immediately to a number on that wall & 1 road can built... A couple of times, the game to end immediately ( see below ) among their ranks somehow find. Right materials to build houses and roads don ’ t appear out of the Watch Set-Up has 3.!
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