Education (Conclave)#Culture and religion, the cult corresponding to your secret religion, https://ck2.paradoxwikis.com/index.php?title=Religious_conversion&oldid=42622, You must be at peace to demand conversion from landed vassals, Religious heads, holy orders, or mercenaries such as the Varangian Guard, Holders of temporary titles (revolt leaders), Courtiers with the "True believer" flag will never accept conversion demands (characters generated as Jewish councilors or, Landed vassals will accept with opinion at 36+ (Bön and unreformed Romuva landed vassals require higher opinion, as do, Courtiers will accept with opinion at 26+ (Bön and unreformed Romuva courtiers require higher opinion, as do reformed religions with any of Unyielding, Dogmatic, Defenders of Dievas, or Survivor of Ukko), their liege, if in the same religious group, their Christian, Muslim, Jewish or Zoroastrian spouse or, the main religion, if heretic and independent, the attacker in a religious war, if moral authority is low and attacker's moral authority is high, another clan leader in the same realm, if, 50+ opinion of spouse/concubine/lover/child of the religion, Any realm province has the missionary's religion, All realm provinces have the missionary's religion, My vassals all love me (25+); this is a good time to convert, Primary attacker in holy war or Viking invasion, Cynical and MA between 20 and 40% - MTTH = 67.5 months (5.625 years), Cynical and MA between 40 and 60% - MTTH = 90 months (7.5 years), Cynical and MA between 60 and 80% - MTTH = 180 months (15 years), Cynical and MA between 80 and 100% - MTTH = 360 months (30 years), MA between 0 and 20% - MTTH = 202.5 months (16.875 years), MA between 20 and 40% - MTTH = 270 months (22.5 years), MA between 40 and 60% - MTTH = 360 months (30 years), MA between 60 and 80% - MTTH = 720 months (60 years), MA between 80 and 100% - MTTH = 1440 months (120 years), Zealous and MA between 20 and 40% - MTTH = 1350 months (112.5 years), Zealous and MA between 40 and 60% - MTTH = 1800 months (150 years), Zealous and MA between 60 and 80% - MTTH = 3600 months (300 years), Zealous and MA between 80 and 100% - MTTH = 7200 months (600 years), MA between 0 and 20% multiplies it by 0.5625, MA between 20 and 40% multiplies it by 0.75, MA between 80 and 100% multiplies it by 4. Finally, the time since horde arrival must be between 40 and 80 years. Don't keep counties of another religion for yourself, give them to a vassal instead. Creating and giving out duchies also has the benefit of creating yet another court chaplain. Their liege may imprison them, or convert to the heresy as well. Sword of Islam also introduced two new Casus Belli specifically for Muslims. As you click through them, the religion window will show you what they have to offer and the map mode will change to show their Holy Sites. If you choose to convert secretly, your spiritual gets a choice to make his heresy secret as well. Powerful Muslim CBs allow fast expansion, but large realms often fail due to dynastic decadence. The MTTH modifiers are similar to the heresy event above, except that this event's MTTH depends on the moral authorities of both religions. pagan_group: norse_pagan; norse_pagan_reformed; slavic_pagan; slavic_pagan_reformed; tengri_pagan; tengri_pagan_reformed; baltic_pagan; baltic_pagan_reformed; finnish_pagan; finnish_pagan_reformed; west_african_pagan; west_african_pagan_reformed; aztec; aztec_reformed; pagan; zun_pagan; zun_pagan_reformed; bon; bon_reformed; hellenic_pagan; hellenic_pagan_reformed; catholic: cathar; fraticelli; waldensian; lollard, orthodox: bogomilist; monothelite; iconoclast; paulician, zoroastrian: mazdaki; manichean; khurmazta. 1. Chalkidike Garrison size +40%, Light Cav Offensive +30% Godwad All Units Defensive +80% For some reason it requires scaled_wealth=0.5 (this might be a bug). It works for both khans and khagans. i cant change my religion to valyrian blackninja9939 5,698 Moderator blackninja9939 5,698 Post Aug 17, 2017 #5 2017-08-17T08:33 Do not necro 3/4 year old threads. Independent dukes and counts are considered to have the No Crown Authority Law, if the king of the de jure kingdom which they belong to is of another religion. to covert to Sunni you would need Sword of Islam). The reformed version keeps the name of the pre-reformation religion. Zemigalians The main religion, Zoroastrianism, allows and even encourages marriages between close relatives. As such, we get a range from 8.4375 months (zealous, diligent, and MA below 20%) to 14400 months (cynical, slothful, and MA over 80%). These CK2 cheats can change various events such as Crusader Kings 2 remove trait cheat can prompt you to remove a particular trait of your character. All faiths of Islam (but not all heresies) can have a Caliph, a secular (and thus playable) religious head who can declare Jihads. Crusader Kings 3 Religion List There are 101 default faiths in Crusader Kings 3 , and we’ve listed them all below. A sequel, Crusader Kings III, was released on September 1, 2020. Please help with verifying or updating older sections of this article.At least some were last verified for version 3.0. If Catholic, appoint an antipope: This lowers the MA of the Catholic church by The Pagan religion appears for characters in the history files, representing pre-Christian Irish and pre-Isl… Garrison size +40%, Garrison size +20% Creating your own religion will be like a walk in the park. CK3 Holy Wars Many Faiths allow Holy Wars, that is a war against an alternate belief system. When a pagan religion is reformed, anyone following it gets an event to decide whether to accept the reformation. Was this site helpful to you? These people are recognised by the adherents of that particular faith to be the leader of the religion. Added religion parameter male_temple_holders (default "yes") and trigger religion_allows_male_temple_holders Added the following effects, which change religion features. They then become the "Reformed" version. Iqta government replaces both Feudal and Theocracy governments, allowing rulers to hold both castles and mosques without penalty. Christianity, Islam, Eastern religions, reformed pagan faith, etc. A heretic courtier may attempt to convert other courtiers, as long as the liege does not share the heresy. Medina Converting provinces also increases your religious head's opinion of you. This will also make it easier to adopt a heresy yourself, if you want to. As such, if you want a province converted to the One True Faith, you and/or your vassals will need to use your Court Chaplains to actively convert the province. So if you want to change the religion of a courtier or prisoner, you should assign a guardian who is a priest with the diligent and/or zealous trait. Sjaelland To use this command, you must: Replace [Religion ID] with the ID of the religion to wish to change the character's to. They might convert their provinces, their vassals or even your courtiers. Each of your courtiers will decide whether to join; those who do will share both your public religion and your secret religion. Move the capital back, generate a Holy Man and get him to be your Court Chaplin (now called Seer), then hire a ton of mercenaries, and revoke all the Christians' titles. 2All religions support concubinage when tribal or nomadic. Relations with religious head are important, as they can perform excommunication, enabling free imprisonment and a depose-ruler CB. Religion is one of the biggest areas that's been revamped in the latest iteration of Paradox's grand strategy series. Religious Heads: Some of the religions in Crusader Kings II have heads. He should also have the same culture as the province being converted. Jerusalem Heresy will appear out of nowhere at a rate slighly above 7 times higher at a moral authority of 0-20 than at 80-100. Heresies: All heresies are eligible for reincarnations if supernatural events are enabled. Purang This also has a large effect on moral authority. A pair of events makes it possible to convert if at least one character is Christian, Muslim, Jewish, or Zoroastrian. They consider those following the old ways to be heretics. Crusader Kings 3 promises to start out beefier, with … Garrison size +40%, Levy size +30% However, players must convert to a playable religion before they can settle down to a non-nomadic government type. This page was last edited on 18 December 2020, at 17:21. 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