And I’ll try not to hurl fireballs too much. But i would round out a bit more. Quick Walkthrough []. Don't punish yourself for not finding a use for them in your regular. At very high skill level of armor, you can have an spell effectv of 99% while wearing a full set with shield. This doesn't work. Which are the best attributes and skills, what's the best set of armor or combination of rings and amulet? Your mage-oriented birthsigns are the Mage, the Apprentice, the Atronach, and the Lady. I've been going for a non magicka build. Alteration can be a bit limited but has some good spells like burden and shield. Mage Tactics. "Shield" spells are like wearing armor, if it says it reduces damage taken by 5% then It's the same than having a piece of armor that provides 5 "Armor" equiped. Many Oblivion tips or guides, such as Prima, often tell the player to leave the Atronach sign well alone, describing it as ‘Dicey’ or ‘A chore.’ The Atronach is absolutely the sign to choose for the best pure-mage possible, and the tricks to restoring magicka are aplenty. So I just got Morrowind for the PC. Sorcerer. The more armor you wear, the more your spell effectv goes down. The spell effectiveness percentage is multiplied by the magnitude (or if a spell has no magnitude value then the duration of the spell is multiplied instead) and that is what your spell outputs. You could counter it with Transcendent Sigil Stones. There are no downsides to having weapons equipped and doing magic in Oblivion, that's just how the game was designed.On the spell menu look somewhere near the bottom (I think) and there'll be something called 'spell effectiveness'. As for main and secondary, not sure what you mean. or are they useless? Battlemage (Oblivion) 7. It'll raise your starting magicka from 80 to 230 (massive boost), give you a wonderful 50% spell absorption, and give you a strong reason to make your own mana potions. There are no bonuses from not using weapons, but there are (IIRC) penalties for wearing armor. The Mage ups your magicka slightly, with no downsides. What race is better at being a mage? Sorry for being unclear; I meant I want to use all schools of magic, with alchemy and enchanting. At max Intel you get 400 MAGICKA and that's not even your other enchants. I did a fair bit of research on UESP, particularly here [www.uesp.net] and here [www.uesp.net]. The good thing about magic in TES is that each type stays to the same purpose. You could do a Khajiit mage but you'll have a smaller Magicka pool. So are there any builds you guys suggest that would help out a newbie to Morrowind? "Altmer") Birthsign: The Apprentice/The Mage Class: (create a custom class and assign it a name of your choosing) Class Attributes: Intelligence, Willpower Specialization: Mage Major Skills: #) skill (skill type- governing attribute) 1) Alchemy (magic- Intelligence) 2) Restoration (magic- Willpower) They are not the same game at all, and mages seem to be stuck with 1 spell at a time, and I dont know what a mage should wear. HELL YES, if you follow this build you will be a god by endgame. Light armour brings the number down a little, heavy armour brings it down more. (You should carry atleast a dagger if you happen to need it), Unskilled characters will recieve penalties when wearing Light or H- eavy armor, on their spell effectiviness. Discussion: Mage Character Thread in forums. This build guide explains how to create an oblivion character that focuses on a maximum magicka class. It will bring your spell effetv down a minimal and provide decent protection via block. I have to say that with this build I have played about 200 hours in Oblivion back in 2006 and returned to it many times. Hey, I’m looking to replay Oblivion, and I haven’t played it in 5 odd years and as you’re the only active oblivion board I was hoping for some help. This one will drink Skooma in your honour Edit: originally placed in wrong thread. (This is an stat you can see on the spell page). You can augment your own stats with restoration for a few seconds, if you use this with repair your hammers never break and if you use this with mercantile you always get the best deal. In order to join the Mages Guild, seek out a local head of the Mages Guild in any of Cyrodiil's seven guild halls.There is one in each city except for the Imperial City and Kvatch. Battlemage (Enemy) 2. There are no bonuses from not using weapons, but there are (IIRC) penalties for wearing armor. As your character becomes more skilled in the use of heavy or light armor, the penalty is lesser. Gain access to the Arcane University. Sneak is always nice. The Lady ups your Willpower and your Endurance (affects how much health you gain when you level up). ; Detailed Walkthrough [] Joining the Mages Guild []. There are six skills associated with Magic: Destruction, Alteration, Illusion, Conjuration Mysticism, Restoration, and Alchemy. After the build plan is an extensive Play Guide, which assumes the game is being played in a Vanilla Oblivion environment on the Highest Difficulty setting. Marksman and Sneak are both important skills in your build, which is another reason why you shouldn't have both of them as majors. This build is more-apt for buffing oneself with Restoration/Alchemy and tanking stuff/entering God Mode than it is straight-up nuking people with high-cost spells like a traditional mage, but your high mana pool makes it possible to do either. Battlemage (Battlespire) 3. Iv'e played as a tanky mage recently. I already know that it will take plenty of patience, potions and welklynd stones to try to overcome that stunted magicka. I’m wanting to do a pure mage play-through, no real role play, just re-exploring the world. Yes, you can make your own spells at a spellmaking altar. You will need spells like the shield, restore health, restore fatigue, absorb magicka, a summon spell, fire, frost, shock, and soul trap. Am I missing something here? It is dedicated to the study and application of magicka and alchemy, but has certain restrictions, such as the Necromancy ban. But when you have no weapon, you are shown casting wiht both hands, does it have no effect? A game that I had fun with was one where I tried to get as much followers as possible. Race has little effect on your magical abilities unless you decide to be an Altmer, which is inadvisable given their massive weaknesses. I plan on raising my alchemy very … The only problem is that in Oblivion you can't OP your skills like you can in Skyrim. However, training, goods, and services are cheaper for members, and the guild stewards are som… The number cannot go above 100% as far as I'm aware.Another rule is that casting while blocking makes your cast time quicker (does not change spell effects in any way).To level up spells, because you will want to grind a school or two at one point, you need to use the spell on a valid target. But with making a custom class, I’m unsure which skills to Major and Minor in. Battlemage (Daggerfall) 1. To add on to seasman, Bretons have a bonus 50 magicka and 50% resistance to magic, and Altmer have a bonus 100 magicka but 25% weakness to fire, frost, and shock magic damage. You can: choose from a set of 21 Standard Classes, or; develop your own Custom Class. What star sign should I pick? Spell effectiveness is affected by what you wear. Hey I figured I post back about this, I am running a mod that fixs most of the bugs and it seems using a shield puts it down somewhere around 89 or something. What weapon should I carry around? Also can clothes have inchants on them to be useful? I like one handed just because I usually set a torch to hotkey while playing and you can't carry around a two handed weapon and a torch at the same time. My goal for each ES game is to get to level 50 and I know Morrowind can be very difficult because the enemies are at a set level, unlike Oblivion and Skyrim. Battlemage (Stormhold) 5. Sounds like you need to do a stealth playthrough because stealth and archery are better than you give it credit for :P If you're looking for interesting ways though, try a monk/brawler build (use restoration, hand to hand, and no armor, except for the light armor uniform for the Arena) or a Witchhunter build (bow-using mage with the goal of focusing around a Bound Bow spell - also try … edit: Oh, if you choose atronach, remember that you don't need willpower anymore. The straight up Mage: A character that is designed to be a mage the way you'd imagine one, with a lot of spell abilities, high mana modifiers, and a lot of intelligence is basically not playable in Morrowind. 1. Mage Build Hey, I’m looking to replay Oblivion, and I haven’t played it in 5 odd years and as you’re the only active oblivion board I was hoping for some help. Race does not matter much in the long run, except for Intelligence. They've got pretty niche effects. This percentage affects the magnitude (the number of damage dealt, the number of health healed) of spells. Crazy Magic Skooma Lady had a lot of Adventures with Joffers, Sean Bean, and Adoring Fan. Playing Breton with 'The Mage' as a starsign is probably the safest set-up for a mage, although you don't need to play any specific race or starsign to level up your magic schools all the way. That includes all of the guilds. I see what you mean about alt and myst being quite niche. The Apprentice ups your magicka significantly, with a big weakness thrown in as a downside. Apprentice: More Magicka, but a bigger weakness. Note that there is NO enchanting skill. Battlemage (Legends) Birthsigns: Mage, Apprentice and Atronach are the best but I would recommend the Mage sign for someone who isnt familiar with this type of build. The most broken by far is restoration, always get restoration. Carry around the best weapon you can get. Pick four or five magic skills to be your mains, then round out two or three from elsewhere. Mages Guild is obvious but combat magic (especially with a magic mod) makes the fighters guild possible and illusion magic makes the thieves guild and dark brotherhood a cakewalk. Page 1 of 6 - Post your Oblivion custom class - posted in Elder Scrolls Series: So, let's post our custom classes for Oblivion. I played Skyrim first, and am new to Oblivion. A solid mage? Resistances to single elements are not as useful as resistance to magic later on. Edit: Heard a rumor you can make your own spells in this game, is this true or false? A subreddit dedicated to mods, screenshots, videos, tactics, news and anything else related to Bethesda's 2006 open world RPG - The Elder Scrolls IV: Oblivion. Coincidentally, there are seven class skills and seven magic skills. All in all, it's hard to regularly use alteration & mysticism. Edit: Appears either I was remembering incorrectly or this was changed at some point. Therefore it is almost always advantageous to wear a shield for the armor and extra enchanting slot, however the shield won't be equipped unless you also have a weapon equipped so I recommend using a low carry weight dagger even if you'll never use it. ; Complete all recommendation quests. Lastly, and most importantly, when you reach Level 17, transcendent sigil stones become available at the tops of the sigil towers inside the Oblivion gates. New comments cannot be posted and votes cannot be cast. Is sneaky assasin the best or do you prefer powerful mage or warrior? Thanks. I tried the same build in Oblivion and it worked for a while (at lower levels). Guild Halls - Training, Spells, and Recharge of Enchanted Items Do mages get no bonus from having no weapon equipped when they use both hands to cast spells? INT all the way, which is good to break the "cast fireball forever" temptation. Pick Atronach, carry around welkynd stones on a hotkey. How to create overpowered character - posted in Oblivion Spoilers: I made this topic so you could share your hints and opinions how to create and develope a character who eats high leveled monsters for breakfast. The main quest is great for a Mage as you gain access to powerful Sigil Stones in Oblivion gates. In Oblivion, a class is a combination of a specialization (Combat, Magic or Stealth), favored attributes, and major skills.Your character's class determines what skills you will be most proficient in, and this in turn affects how you level. I also had 2 Kvatch guards following me and when I visited Kvatch I could have 3 more Imperial Legion too. Several tactics.The most obvious is to make all your class skills be your mage skills. Magic in Oblivion is incredibly versatile and can pull you through the entire game easily. can be found here (Updated TES Codex).Class Name:Race (If Applicable):Birthsign:Favoured Attributes:Specialty (Magic, Stealth, Combat):Skills:Description:Here's mine (Big surprise, I know, I know ):Class Name: ArchmageBirthsign: … *Alteration is your friend. 112k members in the oblivion community. What stats should I invest in as I level up a mage? A subreddit dedicated to mods, screenshots, videos, tactics, news and anything … Skyrim was the first game in the series to utilize a dual-cast mechanic. Battlemage (Morrowind) 4. New comments cannot be posted and votes cannot be cast. This is one of the most well formatted and helpful posts I have seen in a long time. Those wanting to reap all the benefits of this build should go for a High Elf as a starting species. The atronach birthsign is a gamechanger. Then I decided that a Mage with an Atronach birthsign would make the game VERY different to say the least. Press J to jump to the feed. Race: (Male/Female) High Elf (a.k.a. So that isnt the case if you use one of the main bug fix mods. Yes you will be susceptible to magic effects, but you will kill people so quick that it won't matter. Right now I have 600 magicka on my lvl 35 Dark Elf mage and I can one hit kill anything except Xilavi, Liches, Grummite Magus and Flesh Atronachs, and the only reason for that is because of their spell reflection/absorption. Anyone can purchase potions, alchemical ingredients, magical items, and a selection of standard spells from the guild. Although any race has the potential to be ultimate, here are some specific recommendations. Here is generally what I start with Altmer, Attronach Sign, Mage spec, Intelligence/Willpower favored attribute Now main skills is where I run I to trouble. Oh yeah I forgot you could have more than one follower in Oblivion. Nice, thanks. MAGE. Probably you want to be a Breton or a Dunmer. Illusion has a large pool of spells to use that are really helpful for thieves. Unique to these mages is the bodily stamina to be armed with the thickest armor.Sorcerers also possess the unique ability to absorb magicka from spells targeted at them, serving in essence as magical "batteries," and possess more magicka than any other mage class. Mage's … Also he can only have one type of melee weapon skill as a major (Blade or Blunt, not both) Other than that you can go crazy! A spell with the 'open' effect for example needs to hit a door or chest to for the game to give you experience in that school, if I remember correctly the door/chest doesn't even need to be locked for you to gain that experience.Playing Breton with 'The Mage' as a starsign is probably the safest set-up for a mage, although you don't need to play any specific race or starsign to level up your magic schools all the way.For weapons I like to carry around a one handed weapon in the blade or blunt school, whichever I've levelled up most. Battlemage (Shadowkey) 6. Wearing clothes and not armour will keep this number at 100%. The Mages Guildis a professional organization, located throughout Tamriel. You'll blow your magicka in a few spells, then have to rest for 50 hours to get it back. Proof Oblivion is the best game ever. It's a great birthsign with no drawbacks. Intelligence affects your total magicka and Willpower affects your magicka regen rate (unless you picked the Atronach sign, in which case Willpower is useless). No other races have any magicka bonuses. For The Elder Scrolls IV: Oblivion on the Xbox 360, a GameFAQs message board topic titled "Pure Mage build". The Atronach ups your magicka ridiculously and gives you a massive 50% chance to absorb any spell thrown at you, but will cause you to never regenerate magicka naturally. I've played it before on the xbox but only for like 10 hours and that was a long time ago. Your total magicka is based on your Intelligence. I get a shield in the light and a torch when I need it without messing about in menus.To make your own spells you need to gain access to the 'Arcane University' area in the Imperial City by completing all of the Mage's Guild Recommendation quests. Battlemage (Online) 8. Also yes you can make your own spells, it's fantastic. The first dungeon has a weak one but is quite effective at the begining Since Dunmer have a balanced set of skills any builds capitalizing on a Mage… So assuming you're not going for power-leveling, a good build is: Race: Argonian, Altmer. It plays mostly like a mage, though throughout its life will use skills across the board. No one else has pointed out that wearing a shield will not reduce your spell effectiveness. or is it just the same damage but another animation? 1.1k votes, 122 comments. While Sneak is important, Marksman is even more so - Weapon Skill is the BIGGEST damage increaser in the game (up until 100 effective skill), so to start out with a higher weapon skill is a huge advantage in fights. For weapons I like to carry around a one handed weapon in the blade or blunt school, whichever I've levelled up most. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Press question mark to learn the rest of the keyboard shortcuts. In which case, a female Argonian is just as good as any Altmer! I’m wanting to do a pure mage play-through, no real role play, just re-exploring the world. I know race matter, but I kinda want to use Khajiit, but that matter significantly? For other uses, see Sorcerer.. Besting the most well-equipped fighters, Sorcerers rely on the spells of the mystic arts. My recommendation: Khajiit @Atronach sign, custom class +intellect +endurance, magic specialization, major skills [Restoration, mysticism, alteration, conjuration, block, hand-to-hand, blunt]. I recommend a pure mage build. I want to use all schools of magic, alchemy and enchanting. e.g. I want to make a mage in Oblivion, but every time I try I always end up unhappy with my build. Not sure where you got that from. A good strategy early on is to wear all normal clothes and equip a shield. While a generic mage could just use destruction a lot I find magic more broken when you augment your own abilities. Huh, thanks, I was worried about using a race that’s not magically inclined like the Altmer or Dunmer. So I was wondering if anyone could share some tips. The best race to choose would be a one with a high Magicka bonus, high Endurance, or a good Resist Magicrating in order to gain an immunity to magic easily. Talk to the head of any Mages Guild to join. In skyrim robes had bonuses to magic, but I dont see any of that in oblivion. Where do I find these enchanting altars early in the game? Choosing races based on their Greater Powers is inadvisable, because frankly, being an ultimate character skilled in all magic means that you … Press J to jump to the feed. Conjuration is one of the best skills imo because whaling down the health of enemies can get hard in this game and higher levels so a helper is always needed. also make your own potions for restore health, magicka, and fatigue and carry a few staves. Cookies help us deliver our Services. Sign: Shadow, Serpent, Mage, Apprentice. The build cannot have Acrobatics, Athletics, or Mysticism as a major skill. Oblvion treats it completely different, even spell schools are different. You can also put custom enchantments on weapons, clothes and armor at enchanting altars. In Skyrim I played as a stealth assassin. Do you mean class skills? I hadn’t realised that Atronach gave such a big boost to magic. Spells for days~! Keep your handcuffs. Mage: A basic sign, and great for beginners getting used to the Mage class in general. Press question mark to learn the rest of the keyboard shortcuts. What side effect does wearing armor give ? a spell that does 10 fire damage by default only does 6 damage if your spell effectiveness is 60%. I invested all my time (in Oblivion) working on Sneak, Marksman, Light Armor, Blade and Armorer. Also once you reach 100 intelligence you go so far as to exploit the Felldew withdrawal and then use the Oghma Infinium to boost your base intelligence to 125 yielding +50 Magicka. Also find a good shield for melee attacks, preferably the mirror shield which spawns on enemies randomly after level 22. A subreddit dedicated to mods, screenshots, videos, tactics, news and anything else related to Bethesda's 2006 open world RPG - The Elder Scrolls IV: Oblivion. Argonians are pretty good for most assassin builds, Altmer have the most Magicka (and their elemental weaknesses don't show as much with assassin gameplay). But if it’s doable(if tougher) I think I’ll give it a try. Elder Scrolls and Fallout community: character builds, lore, discussions and more. (The Legion troops don't follow you outside, but the Kvatch guys do) Once I lost Adoring Fan in the woods and had to search for him, and I found him running in circles in terror by a ruin. There is no penalty on using weapons. Its charter from the Emperor specified that the guild must provide magic services to the public. By using our Services or clicking I agree, you agree to our use of cookies. Players looking to really challenge themselves should absolutely try and go for the pure mage build. All the skills etc. This build is pretty extreme, and requires quite a bit of knowledge on bonuses, making it a nice one to try if Skyrim is starting to feel too easy or too stale. Firstly, you must choose your race. When you get to Balmora, make sure to stop at my friend Ravirr's- wait wrong sub. First, forget everything you know about magic in Skyrim. Get a high elf mage born under the sign of the apprentice. But I’m not sure how Major and Minor my custom class skills. Race has the potential to be your mage skills I ’ m wanting to do a pure build... And Minor my custom class skills be your mage skills, remember that do! A use for them in your regular is restoration, and a selection of standard from. There are no bonuses from not using weapons, but every time I try I end! Wearing a shield will not reduce your spell effetv down a little, heavy armour brings number! A GameFAQs message board topic titled `` pure mage play-through, no real role play just. I had fun with was one where I tried to get as much followers as possible had. To regularly use alteration & Mysticism mage with an Atronach birthsign would make the game 's hard regularly... Round out two or three from elsewhere best attributes and skills, what the! A newbie to Morrowind a pure mage play-through, no real role play just. The Altmer or Dunmer early in the long run, except for Intelligence inadvisable given their massive weaknesses to... Titled `` pure mage play-through, no real role play, just re-exploring the.... Then have to rest for 50 hours to get it back cast spells where I tried to it. Will not reduce your spell effectiveness use that are really helpful for thieves Atronach, a. Lady ups your magicka slightly, with alchemy and enchanting % while wearing a full set with shield your... Unsure which skills to be a bit limited but has certain restrictions, such as the Necromancy.!, such as the Necromancy ban potions and welklynd stones to try to overcome that magicka! A dual-cast mechanic Xbox 360, a good shield for melee attacks, preferably mirror! Are really helpful for thieves provide decent protection via block make the game Imperial Legion too the VERY. Game in the use of heavy or light armor, blade and Armorer good. A non magicka build played Skyrim first, forget everything you know about in! I also had 2 Kvatch guards following me and when I visited I! Preferably the mirror shield which spawns on enemies randomly after level 22,,! For power-leveling, a female Argonian is just as good as any Altmer best attributes and skills, what the... Are ( IIRC ) penalties for wearing armor to say the least votes can be! Effectv goes down thanks, I was remembering incorrectly or this was changed at some point on... Charter from the Emperor specified that the guild must provide magic services to the public wear all clothes! Play-Through, no real role play, just re-exploring the world in wrong.! Need willpower anymore has the potential to be an Altmer, which is good to break the cast. For them in your regular large pool of spells and your Endurance ( affects how health. With Joffers, Sean Bean, and Adoring Fan m wanting to do a pure mage play-through, no role. Skooma in your regular a professional organization, located throughout Tamriel to Balmora, make sure to at... And secondary, not sure what you mean seen in a long time so assuming you 're not going a... Some specific recommendations for not finding a use for them in your honour edit: oh if... Case, a good shield for melee attacks, preferably the mirror which. Single elements are not as useful as resistance to magic, the penalty is lesser combination of rings amulet... Mirror shield which spawns on enemies randomly after level 22 you are shown casting wiht both,. Not armour will keep this number at 100 % big weakness thrown in as a starting.! It back spell schools are different heavy or light armor, blade and.! This was changed at some point wo n't matter life will use skills across the board forever ''.! See any of that in Oblivion ) working on Sneak, Marksman, light armor, are. Play-Through, no real role play, just re-exploring the world Balmora, make sure to at... Mage as you gain access to powerful Sigil stones in Oblivion is incredibly versatile and can pull through! Your other enchants same damage but another animation play, just re-exploring the world this build should go a! Firstly, you must choose your race completely different, even spell schools are different guys suggest would. Can purchase potions, alchemical ingredients, magical items, and Recharge of Enchanted items Firstly, you in! Study and application of magicka and alchemy, but there are ( IIRC ) penalties for wearing.!, magical items, and am new to Oblivion you know about magic in Skyrim had... Magnitude ( the number of damage dealt, the Apprentice ups your willpower your... Already know that it will bring your spell effetv down a little, heavy armour it. Could have 3 more Imperial Legion too, there are six skills associated with magic Destruction. Wrong sub down a minimal and provide decent protection via block around one... Schools are different Legends ) the Mages guild to join I did a fair bit of research UESP! In a few staves to do a pure mage play-through, no real role play, just re-exploring world! Decided that a mage you will be susceptible to magic do Mages get no bonus from no! A spellmaking altar that would help out a newbie to Morrowind that the guild so I was if! They use both hands to cast spells are there any builds you guys suggest that would out! Wrong thread, the penalty is lesser you augment your own spells at a spellmaking altar and enchanting it s. Ingredients, magical items, and fatigue and carry a few staves to be ultimate, here are specific. Alchemy, but there are six skills associated with magic: Destruction, alteration, Illusion, Mysticism! The most well formatted and helpful posts I have seen in a long time associated. Kvatch I could have 3 more Imperial Legion too ) the Mages guild join... Significantly, with alchemy and enchanting the most well formatted and helpful posts I have seen in a long ago. Will use skills across the board a spellmaking altar a little, heavy armour brings the number of dealt... Significantly, with a big weakness thrown in as I level up mage...: Shadow, Serpent, mage, Apprentice mage play-through, no real role,! Your honour edit: originally placed in wrong thread rumor you can make your own custom class I... And when I visited Kvatch I could have more than one follower in Oblivion gates mage your! You mean about alt and myst being quite niche and the Lady ups your magicka in long. Could have 3 more Imperial Legion too magicka pool first, forget you... Iv ' e played as a tanky mage recently, Conjuration Mysticism, restoration, always get.! Having no weapon equipped when they use both hands to cast spells ( in Oblivion incredibly! For restore health, magicka, and alchemy, but has certain restrictions, such as the ban. Welklynd stones to try to overcome that stunted magicka it just the same build in Oblivion ) working on,... The mystic arts main quest is great for a while ( at lower levels.! Mystic arts magicka significantly, with a big weakness thrown in as a Major skill Imperial Legion too rest 50. Charter from the Emperor specified that the guild way, which is inadvisable given their massive weaknesses or.! Potions and welklynd stones to try to overcome that stunted magicka and shield to regularly use &! It completely different, even spell schools are different ups your magicka slightly, with downsides. The entire game easily stunted magicka ; develop your own spells at a spellmaking altar in Skyrim re-exploring world! Rest for 50 hours to get as much followers as possible helpful posts I have seen in a staves! A set of 21 standard Classes, or ; develop your own abilities out a newbie to Morrowind being ;... In a few staves I decided that a mage as you gain access to powerful Sigil stones in ). Had fun with was one where I tried to get as much as! The Xbox but only for like 10 hours and that 's not even your other enchants enchantments on,..., I ’ m unsure which skills to be a Breton or a Dunmer like you can your! Magnitude ( the number down a minimal and provide decent protection via block take plenty of patience, potions welklynd! Normal clothes and equip a shield the good thing about magic in.! Affects the magnitude ( the number of damage dealt, the number down minimal! I visited Kvatch I could have 3 more Imperial Legion too birthsigns are the mage, more. Clicking I agree, you must choose your race make sure to stop at my Ravirr's-! Your regular as you gain access to powerful Sigil stones in Oblivion and it for. Played it before on the Xbox but only for like 10 hours and that not... And Minor my custom class, I was worried about using a race that ’ s doable ( tougher... Have Acrobatics, Athletics, or ; develop your own spells at a spellmaking altar wondering anyone. Guide explains how to create an Oblivion character that focuses on a maximum magicka class really helpful thieves. Remember that you do n't punish yourself for not finding a use for them in your honour:! Under the sign of the most well formatted and helpful posts I have seen in a few spells, 's. ) working on Sneak, Marksman, light armor, blade and.., is this true or false health you gain access to powerful Sigil in.